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Let’s all try not to get killed by invisible creatures this year, shall we?

<3 love,

the aduge team

Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!

We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!

Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!

Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!

ALL

This is a quick schedule of our trips:

INDIECADE - Culver City, California
4-8 October

also: our Guys and Gal will arrive  in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!

BGS - BRASIL GAME SHOW - São Paulo
11-14 October

SB-GAMES - Brasilia
2-4 November

BIG Festival - São Paulo
28-29 November

If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!

 

Welcome back dear readers!

Today is a special day. Today, August 31st marks the release date of Qasir al-Wasat. After 16 months of hard work, the game is finally complete (or so we convinced ourselves to believe). Qasir is available at our website qasir.adugestudio.com.

If you like the game and want to see it on Steam you can also upvote it at our Steam GreenLight page

Enjoy it, and happy gaming. We hope you enjoy your experience with Qasir al-Wasat, as much we enjoyed the experience of creating it. See you soon!

PS: For those who bought the game at Desura: we are waiting the approval of their system that should happen in the next few days.

Welcome back dear readers. Today we bring another great news.

After 16 long months of hard work and much hardships, Qasir al-Wasat is finally ready for release. It took us a long time, much longer than what we expected, but it is here! Qasir al-Wasat will be offically released August 31st 2012! We thank everyone who pre-ordered for your support and patience. For those who didn’t, there is still time to pre-order the game with the promotional price of $7.49.

So, next weekend, get ready to explore the wondrous palace of Qasir al-Wasat and unearth its mysteries! Hope you all enjoy it!

Hello Everyone!

We have really big news today: Qasir Al-Wasat is finally on pre-order!

Soon you can grab your copy at qasir.adugestudio.com, with a 25% discount off the final price, and receive a demo! (By the way many thanks to Cesar Schrega for being awesome and helping us designing the site!)

It’s been a long time since our last official update, and as you can already imagine, we’ve come a long, long way. Everything just looks, and sound, and feels so different, you could say we are working on a distinct game. As you’ve probably noticed from the video, the art direction was remodeled to resemble the stunning Persian Miniatures from the 15th century. I’m sure Maperns will develop this topic in details in a future post. <pressure>

In the sound realm, a new ambiance was added to the internal rooms. This, added to the fact we’ve been putting a lot of emphasis on investigation and puzzles, has refined the atmosphere of the game to a whole new level. The Artificial Intelligence of the guards was improved, the Palace has some new inhabitants (a new kind of guard and a new kind of civilian), and we’ve also implemented a huge list of “those little details that make all the difference”, including some (secret) new areas. And last but not least, the game now has a gorgeous menu and map! (hurray!)

In the near future, expect us to release a new video, and believe me, it will be just amazing!

See you soon!

Hello again. So, if you were wondering what’s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:

It’s a new project. You may be able to recognize a pattern in our naming for projects, this is Qasir Project, there is a Tsar Project. If you did make the connection you’re in the right trail: this game is basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it’s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.

As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.

And this is it, expect more news and production updates soon. Happy easter, everyone!

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