Let’s all try not to get killed by invisible creatures this year, shall we?
<3 love,
the aduge team
Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!
We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!
Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!
Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!
This is a quick schedule of our trips:
INDIECADE - Culver City, California
4-8 October
also: our Guys and Gal will arrive in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!
BGS - BRASIL GAME SHOW - São Paulo
11-14 October
SB-GAMES - Brasilia
2-4 November
BIG Festival - São Paulo
28-29 November
If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!
Qasir al-Wasat was nominated for Game of the Year at Brasil Game Show! =)
In other news, beyond the fact we are preparing ourselves for the IndieCade trip, we already began the localization of Qasir to portuguese.
Welcome back dear readers!
Today is a special day. Today, August 31st marks the release date of Qasir al-Wasat. After 16 months of hard work, the game is finally complete (or so we convinced ourselves to believe). Qasir is available at our website qasir.adugestudio.com.
If you like the game and want to see it on Steam you can also upvote it at our Steam GreenLight page
Enjoy it, and happy gaming. We hope you enjoy your experience with Qasir al-Wasat, as much we enjoyed the experience of creating it. See you soon!
PS: For those who bought the game at Desura: we are waiting the approval of their system that should happen in the next few days.
Welcome back dear readers. Today we bring another great news.
After 16 long months of hard work and much hardships, Qasir al-Wasat is finally ready for release. It took us a long time, much longer than what we expected, but it is here! Qasir al-Wasat will be offically released August 31st 2012! We thank everyone who pre-ordered for your support and patience. For those who didn’t, there is still time to pre-order the game with the promotional price of $7.49.
So, next weekend, get ready to explore the wondrous palace of Qasir al-Wasat and unearth its mysteries! Hope you all enjoy it!
We have exciting news today! Qasir al·Wasat was selected from more than 490 submitted games to be featured as a finalist at the IndieCade festival. Called the “Sundance of Video-Games”, IndieCade is the only stand-alone independent game festival in the United States and one of the biggest in the world. We are delighted and honored to be featured alongside such great games as the other finalists. You can check the full list of finalists here.