Here we are, Adugans and friend developers, at Global Game Jam.
We had a hard time defining the game concept. That happened not because we found it hard to fit a game concept to the theme proposed, but because we always have a creative boom and we end up having so much options that it’s difficult to pick up one way to go.
Even so, our sub-teams managed to make substantial advances. Game design defined the game mechanics and challange pallet; having the game concept the screenwriting team could work out the plot and main character; graphics develped some tilesets, props, and some animations fo the main character and enemies.
The prototype is almost with all mechanics and features implemented. By the time it’s all done, game design will start composing the level design.
Considering it all, we have a nice optmistic feel!
Later on we’ll talk more about the game itself.
Stay tuned! =)