Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!
We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!
Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!
Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!
This is a quick schedule of our trips:
INDIECADE – Culver City, California
also: our Guys and Gal will arrive in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!
BGS – BRASIL GAME SHOW – São Paulo
SB-GAMES – Brasilia
BIG Festival – São Paulo
If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!
You asked for it, now here it is!
Get the Free Demo now at qasir.adugestudio.com/store
Hi guys! Just a heads up. Qasir al-Wasat is now available on Desura.
Desura is a sweet upcoming and very indie-friendly distribution channel. Their client has a lot of funcionality (and they are ever expanding) and it is a strong contender against big boys like Steam and alike. If you prefer using clients and standard distribution channels to keep you patched and updated without hassle, go secure your pre-order there (just click on the image below!)
Hello there! One week after the official announcement of Qasir Al-Wasat I’m here to present some of the wonderful feedback we had with it!
It all started with our dear Cassandra Khaw’s post over Indiegames.com! The day after new reviews of the trailer started popping on “the internets”(sic), with JovemNerd.com.br‘s Stephan Martins writing our first Brazilian review on the 21st! Here is the list of original posts, so far:
Game Side Story
Game Set Watch
Seand Knight IGN Blog
No Name Radio
Meanwhile, the trailer itself (if you haven’t seen it yet pray go check it on vimeo!) is getting astonishing (at least for our humble expetations) view counts! By the time I’m writing this it’s far over 9000!
If you spot any other review please leave a comment with it, send us an email [aduge (at) adugestudio (dot) com] our tweet @aduge!
So we are back to work, rushing with the development ahead of the Beta2 release in the next few weeks, and checking our fellow entries on 2012 IGF! (we’ll post a list of the Brazilian ones very soon!)
I’ll post some sort of Art Director’s Production Diary ++ very soon! Stay in the loop!
Ok, if we believe there is something important everybody in and around the game industry should be doing is watching Extra Credits. The ever inspiring presentations written by James Portnow, presented by Daniel Floyd and rendered by Allison Theus are one of the most competent and noble effort to push the bounds of games as a media we have seen, both to prove it’s qualities and to clarify it’s flaws. Watching Extra Credits shows us a brighter future for games, and we are glad for that. But most important, Allison, Daniel and James have the bravery to stand out for what they (and we) believe is true, fair and important for this incredible media.
While you three stand out there, boldly conceiving the next episodes, preparing for storms after pointing the worst flaws we as industry and public do and what we could be doing for a better future, while you are there, know you have our love, respect and gratitude.
This is the result of our Global Game Jam 48 hour effort: Mnemons! This year’s GGJ theme was Extinction.
Mnemons is a top-down 2 player co-op game taking place in a childish memoryscape. Players controls toys that must retrieve important objects from the memoryscape in order to avoid the complete extinction of that memory.
The players are, however, suffering from a condition similar to neurological extinction, where two identical, symmetrical, inputs makes them inoperable or inefficient.
You can download the game at it’s Global Game Jam page