Hey everyone! Time for a bit of report on our whereabouts! Here come some busy weeks!
We’re continuously working on Qasir al-Wasat translations and updates, the portuguese version is around 70% of it’s first draft! On separate threads, our localization collaborators around the world are doing their magic bringing the game to many many different languages! This release, when it arrives, we’ll be truly special!
Qasir has been reviewed and spotted by some neat sites by now, and we’re extremely happy with the reception! We’ve been seen in RockPaperShotgun and beyond, in Poland, Italy, Portugal and even here, in our native Brazil, at Gamesfoda and ArenaIG! This is just the begining, and we expect to see the game gain more traction as the Goeatian word is passed on!!
Speaking of traction, festival season is nigh!!! We’ll be at some of them and hope to meet y’all there!
This is a quick schedule of our trips:
INDIECADE – Culver City, California
also: our Guys and Gal will arrive in Culver one day earlier, and stay in California for a few days, this should make it easier to meet everyone!
BGS – BRASIL GAME SHOW – São Paulo
SB-GAMES – Brasilia
BIG Festival – São Paulo
If you want to meet us please reach us on twitter @aduge! Or talk directly with @maperns and @vermonde!
Hello again. So, if you were wondering what’s the fuzz about we changing layouts, our questionable header and we announcing the release of the final version of Mnemons in a long time (even though we left it as an incomplete demo), well, is the answer:
It’s a new project. You may be able to recognize a pattern in our naming for projects, this is Qasir Project, there is a Tsar Project. If you did make the connection you’re in the right trail: this game is basically a prologue for the Tsar Project. In the same way the Tsar Project is driven by the concepts of Aloneness and Patience it’s prologue deals with Gambit. With this in mind one can expect a game based in exchanges, high risks for high rewards.
As for the setting in this chapter we are aiming more on fantasy than on historical fiction, which has a central role in the Tsar Project. Some real world places and persons will be mentioned, but more in a tangential way. For instance instead of the Golden Palace of the Moscow Kremlin this time the story will unveil in Qasir al-Hayr fiy al-Wasat, a fictional palace that may, or may not, be located near the ancient city of Palmyra on 12th century Syria.
And this is it, expect more news and production updates soon. Happy easter, everyone!
So, what have the Adugans been doing these past 3 weeks? We’ve been working on the brand new version of Mnemons. After the Global Game Jam 2011 we striped down the prototype, identified it’s core mechanics, essential features, pros and cons, and redefined it as a Synchronous Platforming Adventure. Today we are submitting it to the South By Southwest Festival Screenburn Independent Propeller Awards by IndiePub (so I heard indies like big names).
The game is now in Alpha, which means it’s core is running healthily, the mechanics and most of the assets are there, but it has only 13 of the 28 planned levels, and you’ll be able to play with Moe and Jimmie, but not with Debbie and Andy. We’ll feed you with more news about the Festival ASAP, and hope you enjoy playing the Alpha with your friends!
You can download the game here or you can check the brand new game page instead.
Just to update you guys on what we are up to lately: there will be a new Semblante version coming soon. December 2nd to be more precise. See you soon.
EDIT: Ops. Looks like we will miss the deadline because of some health problems (and some pendent graduation project errands). New version should be uploaded tomorrow (December 3rd).
Following our commitment to keep in touch with our readers, here is a batch of fresh news to you!
From the 08th to the 10th of November, Aduge was in Florinópolis to the SBGames 2010. Between the usual networking, inspiring keynotes and long treks under the sun, we had the surprise of Sembante, in it’s Global Game Jam incarnation, being awarded on the SBGames’ Indie Festival. The awards were the 2nd “Best Game Overall” and “Best Game Design”. Thanks to the judges! To everyone that is coming here to the Ghostboard because of Semblante, make sure to try the updated, IGF version.
Also among the best paper awards we had our share of surprises: congratulations to our two dear adugans, Bruno Bulhões and Thiago ‘Beto’ Alves, for the award of best paper on the Art & Design track.
Going forward a little, it is with great relief that we can announce that 5/6 members of our team already presented their graduation projects. Our positive energies stay with the 1/6 that didn’t. =]
And with this we finish this particular brief round of updates. When we recover from the excitement of these past few days we will return full speed ahead!
Hello boys and girls!
It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the 13th Indie Game Festival! In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil!
The first one is easy, our own revisited expressiveness experiment Semblante. Next is our godchildren Studio MiniBoss‘ lovely/grim and adventurous Talbot’s Odyssey. The third known name for us in the list was Cargo Delivery, a beautiful and puzzling physics/logistics game by the Cats in the Sky. The last one already know to us was the cute and iPaddy Jules: Unboxing the World by the Sulistas.
The others we just found after a deeper look in the list and, unfortunately, I did’t got the chance to take a better look on them. Thus, I’m still not be able to write one of those savvy tag lines! But here they are: Ranch Wars by Bacon Studios, TriLinea ReAct by Tendi, Nature’s Protector Remix by FACENS, Lumaki and Freekscape – Escape from Hell both by Kidguru Studios and Bugs: Lights and Shadows by Aleph Games.
That’s it for now, hope I’ll write again soon with more intelligence on all the games! By now I suggest you take a look on them!