Hello boys and girls!
It is a joyfull surpriese to discover a increasing number of Brazilian submissions to the 13th Indie Game Festival! In these few days since the announcement of the full list of entries we ware able to spot no less than 10 games from Brazil!
The first one is easy, our own revisited expressiveness experiment Semblante. Next is our godchildren Studio MiniBoss‘ lovely/grim and adventurous Talbot’s Odyssey. The third known name for us in the list was Cargo Delivery, a beautiful and puzzling physics/logistics game by the Cats in the Sky. The last one already know to us was the cute and iPaddy Jules: Unboxing the World by the Sulistas.
The others we just found after a deeper look in the list and, unfortunately, I did’t got the chance to take a better look on them. Thus, I’m still not be able to write one of those savvy tag lines! But here they are: Ranch Wars by Bacon Studios, TriLinea ReAct by Tendi, Nature’s Protector Remix by FACENS, Lumaki and Freekscape – Escape from Hell both by Kidguru Studios and Bugs: Lights and Shadows by Aleph Games.
That’s it for now, hope I’ll write again soon with more intelligence on all the games! By now I suggest you take a look on them!
And here it is: Semblante 2.0, the IGF version. It’s a full revamp of the previous version, as we ported the game to the Construct Game Creator.
As it is a full port and a redesign, pretty much everything is changed between visuals, mechanical tweaks, level design etc. We will improve this version as the time goes by as since we had more than 48 hour to develop Semblante 2.0 the code and all the production pipeline is much simpler, which makes improvements, bugfixing and asset implementation way easier than what we could achieve on the Game Maker version.
And yes, Semblante is one of the 391 games competing at the 13th Independent Games Festival. We submitted it for all the tiny bits of publicity we can get and to receive feedback from the judges and peers.
To download the latest version of Semblante click here. Or you can go grab it on the game’s main page.
Although our activities has slowed down and Tsar Project is taking a little nap, Adugans are right now in full speed finishing our Semblante’s port to Scirra’s Construct, along with a quite big remake. (For first time readers, you can find some more information about Semblante throughout our blog)
All this effort is to take part at this year’s IGF (Independent Games Festival), mostly to obtain valuable insights with their feedbacks as Tsar will be a fierce opponent next year! ;B
Soon you’ll be able to check out the results! For now, you can check our team in a serious decision meeting.
Well, well, almost 3 months and no news eh? You must be wondering if we are dead or something, right? Well, not quite. Let me explain.
We are currently a little away from our Aduge work and specially Tsar Project in these last 3 months. This is because all adugans are currently working on their graduation projects, and yes, everyone of us six at the same time. Because of this we are a little overburdened and we decided that we should slow down production on Tsar Project until December to maximize our productivity on our graduation projects and, well, live to see another year after all this.
However Aduge is not completely frozen in time. We are still working on Semblante, porting it into the Construct game maker, tweaking and making it better overall in order to send it to the IGF by October 18th.
With this post over with, expect others soon (this time we mean it), with more news from these past few weeks. Most of them involve Semblante, but there are some related to our grad. projects and to the SBGames 2010. Stay tuned.